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Here's an even more detailed outline that better aligns with what the Sonic community would want to see, focusing on action and character development through conflict rather than corporate melodrama:

PROLOGUE: THE LEGEND

  • Open with Clutch's dark history as an undefeated champion who was banned for dangerous experimental tech
  • Show his obsession with controlling all of racing through force
  • Establish him as someone who corrupts the spirit of competition
  • Brief scene showing him approaching the Restoration with seemingly good intentions

ACT 1: THE SETUP (3 Issues)

  1. Tournament Announcement
  • Sonic initially dismissive of the event
  • Jet and Babylon Rogues immediately suspicious
  • Surge and Kit introduced as Clutch's champions
  • Early signs of dangerous tech malfunctions being covered up
  1. First Qualifiers
  • Multiple intense racing sequences
  • Show off unique racing styles for each character
  • Establish rivalries naturally through competition
  • Subtle hints of Clutch's control over gear technology
  1. Rising Tensions
  • Racers start experiencing mysterious gear failures
  • Sonic begins investigating but stays in the competition
  • Surge starts questioning Clutch's methods
  • First major accident caused by tampered gear

ACT 2: ESCALATION (3 Issues)
4. The Betrayal

  • Surge and Kit discover Clutch's true plans
  • Major race sequence where they try to warn others
  • Clutch reveals partial control over gear tech
  • Sonic forced to race without tech to avoid control
  1. Underground Racing
  • Secret races to expose Clutch
  • More character focus on rivalries becoming alliances
  • High-stakes chase sequences
  • Technology vs skill theme emerges
  1. The Warning
  • Full extent of Clutch's plan revealed
  • Shows his tech can override any gear
  • Major characters must choose sides
  • Build to final tournament

ACT 3: CLIMAX (3 Issues)
7. Tournament Begins

  • Multiple simultaneous races
  • Characters fighting Clutch's control
  • High-speed action across different tracks
  • Rising tension as control spreads
  1. The Takeover
  • Clutch initiates full gear control
  • Massive crash sequence
  • Heroes must adapt without tech
  • Lead into final confrontation
  1. Final Race
  • Pure skill vs corrupted technology
  • Multi-character racing sequence
  • Sonic and rivals working together
  • Epic final showdown

EPILOGUE

  • Quick resolution focusing on racing spirit
  • Set up future rivalries
  • Show consequences through action
  • End with friendly race challenge

Key Story Elements:

  • Focus on racing action over dialogue
  • Natural character development through competition
  • Clear stakes and escalating danger
  • Minimal corporate elements
  • Keep Sonic active and confident
  • Make rivals compelling without being edgy
  • Show don't tell character growth
  • Fast pacing throughout
  • Multiple epic race sequences
  • Technology vs skill theme
  • Competition and fair play themes
  • Consequences feel real without melodrama

This structure maintains excitement while telling a cohesive story that stays true to what makes Sonic work as a character. Every issue should have at least one major racing sequence or action scene to keep energy high.

The key is keeping Sonic as the free-spirited hero who fights for fair competition and freedom, while building an exciting story around racing action rather than corporate politics. This version gives fans the high-energy adventure they want while still telling a meaningful story.

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